Digital International Creative Arts Therapies Symposium

RESEARCH AND EDUCATION USING VIRTUAL ONLINE AND LIVE METHODS (REVOLive)

Detailed Program Schedule 

1:00pm - 5:00pm (EST)

Welcome

Natalie Carlton, Associate Clinical Professor in the Drexel University Creative Arts Therapies and Counseling Department, kicks off the Philadelphia Hive DICATS symposium with a short video poem about Philadelphia.

Philadelphia Welcome 

1:00 pm - 1:05 pm

Video

Mindfulness in VR

This presentation will explore the viability of VR as a tool to learn mindfulness meditation for counselors-in-training. The presenters will provide reviews of mindfulness/meditation VR software applications, along with video clips and images, seen through the eyes of the VR user in several different mindfulness VR applications. Technical specifications, pros, and cons of room, and limitations will be explored.

 

Abby is an Assistant Clinical Professor and the Counseling Curriculum Coordinator for the Creative Art Therapies and Counseling Program at Drexel University. She loves to learn and produce scholarship on relational-cultural theory, using mindfulness and contemplative tools in counselor education, and immersive learning technologies.  ad3457[at] drexel [dot]edu

Abby Dougherty, Ph.D., NCC, LPC 

1:05 pm - 1:45pm

Video

Virtual Reality Art Therapy Part 1: Unique Qualities of VR Art Making App

Within the short period of time that affordable and accessible consumer virtual reality has been available, several high quality, expressive, and robustly featured VR art-making apps have already emerged. In creating with and exploring many of these tools, I have distilled down what makes a compelling and creative tool for art-making and art therapy into several properties. Learn the qualities that make up a good VR art app.

 

Jeff Lohrius is a graduate of the Transpersonal Art Therapy program at Naropa University and since 2008 he has maintained an art studio in North Boulder, Colorado where he facilitates art therapy sessions with teens using traditional media and digital art making. Currently, he offers online courses to mentor and train art therapists in virtual reality's art-making tools, therapeutic applications, and transformative potential at jefflohrius.com or here.

Jeff Lohrius, MA, Art Therapist

1:45 pm - 2:12 pm

Video

Roll Camera/Camera Role: Considering the interplay between participatory video practices and tenets of art therapy

This presentation will address the practice of participatory video both globally and locally. I will draw from my own work experience as a participatory video facilitator and filmmaker, while also sharing the work of other practitioners and researchers. After presenting an outline of participatory video practices and video clips, the presentation will then explore the parallels and potential crossover from participatory video approach to work as an art therapist.

 

Daniel Lanctot is an art therapist, filmmaker and musician. Daniel’s filmmaking projects have focused on incorporating participatory processes to tell stories about human rights issues. For his graduate thesis project at the School of the Art Institute, Daniel used various forms of digital media as art-based self-inquiry research of childhood sexual abuse.  daniellanctot [at] gmail [dot] com

Daniel Lanctot, MAAT, Art Therapist

2:12 pm - 2:46 pm

Video

VROOM: Virtual Reality Odyssey of Multimedia

VROOM is a collective multi-modal arts-based project formed by creative arts therapies and counseling graduate students of Drexel University. Through the Google Tilt VR application, a green screen, and an abundance of instruments, students engaged in a real-time conversation expressed through their modality and followed the experience with a round table discussion.  Participants are: Arisa Chan, Christiana Son, Eliot Klein, Farhana Ferdous, and Sara Doane.

Drexel Creative Arts Therapies Students Presentation

2:46 pm - 2:49 pm

Video

Embodied Experiences of Painting in Virtual Reality: An Art-Based Research Heuristic Study     

Preliminary findings from an arts-based heuristic inquiry of art-making in virtual reality (VR) will be shared in this live presentation. The goal of this study is to explore phenomena emerging from embodied art-making experiences (sensorial, kinesthetic, aesthetic, cognitive, and affective) in VR over time. CyberPaint (Crispin, 2017), a VR software program, will be used to create virtual paintings with the aim to gain insight into factors contributing to or detracting from potential therapeutic art-making experiences within VR. 

 

Katrina Carroll-Haskins is currently pursuing a PhD in Creative Arts Therapies at Drexel University. Her research interests include art therapy education, professional development and identity, and innovative technologies applied in art therapy practice, including VR. Katrina has provided art therapy for individuals with autism, dementia, chemical dependency, and adult sexual offenders. Kla67[at]drexel[dot]edu

Katrina Carroll-Haskins, MA (Art therapist, Drexel Ph.D. student)      

2:50 pm - 3:15 pm

Live 360 Presentation

Virtual Reality Art Therapy Part 2: Therapeutic Qualities of VR

When using virtual reality tools for therapeutic engagement, certain characteristics stand out as unique by virtue of the inherent properties that emerge from being in VR. The ability to identify these attributes allows the art therapist to leverage and consciously create conditions and directives that play into the strengths of VR. This presentation builds on the qualities of a good VR art app explored in the part 1 video (described above).

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Jeff Lohrius is a graduate of the Transpersonal Art Therapy program at Naropa University and since 2008 he has maintained an art studio in North Boulder, Colorado where he facilitates art therapy sessions with teens using traditional media and digital art making. Currently, he offers online courses to mentor and train art therapists in virtual reality's art-making tools, therapeutic applications, and transformative potential at jefflohrius.com or here.

Jeff Lohrius, MA, Art Therapist

3:15 pm - 3:41 pm

Video

Strategies of Resistance and Aesthetics of Ascension

Hands of Midnight will be a live content transmission from Boulder, Colorado (from the campus of Colorado University Boulder) and a part of the Philly Hive DICATS program www.dicats.org/program-philly. This presentation will be in 360 video and the purpose of Hands of Midnight's audio and visual aesthetics is to demonstrate sound and vision as a platform of resistance and activism to white supremacist hegemony and hetero-patriarchal dominance.

 

William Murphy is a Guitar player who came to Denver via Los Angeles to form the Swayback. Murphy has been deejaying in various forms for over 10 years and more recently ventured into live film scores and soundtrack work for film and television. He is also a member of Itchy-O.

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Shawn Trenell O’Neal is currently a second-year Ph.D. candidate in Ethnic Studies/University of Colorado Boulder. His current area of study is focusing on the racialization, sexualization, and gendering of African American music. He was a founding member of High Mayhem Emerging Arts Collective (Santa Fe, New Mexico, www.highmayhem.org) as well as founding ensemble The Late Severa Wires.

 

Burke Miles is a Visual Artist/Videographer extraordinaire is currently residing in Los Angeles California.

shawn.oneal [at] colorado [dot] edu

Shawn Trenell O'Neal, William Murphy, Burke Miles, and vocalists Amber Edwards and Cleopatra Daniels.

4:00 pm - 4:25 pm

Live 360 from Colorado

Q&A

Q&A and closing.

Drexel University

4:25pm - 5:00pm

Live

© 2018-2019. Digital International Creative Arts Therapies Symposium

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